Players also lose a point of health if they shoot civilians or fellow lawmen. The player starts with three to five points of health (depending on the difficulty level) and loses one when hit by enemy fire. These weapons are fired and reloaded the same way as the standard revolver, except the Gatling gun and cannon cannot be reloaded. These can be picked up by shooting them when they appear and last until the player takes damage. Some stages contain other weapons, including rifles, shotguns, and even a cannon. Using the Justifier, pulling the trigger while pointed toward the screen shoots and pulling the trigger when aimed away from the screen reloads. The player's revolver holds six rounds and can be reloaded with. Using a standard control pad, the D-pad moves the crosshair around the screen and fires. Stages consist of multiple scenes in which outlaws appear and fire on the player if not dispatched quickly. It is played from a first-person perspective and the camera automatically moves through each stage on a set path. Also, The Mega Drive/Sega Genesis port of the game, did not get released in Japan, unlike the original game.The game is a light gun shooter like its predecessor. It was also planned to be ported to the Super NES, but it eventually got canceled. The game was ported to the Mega Drive/Sega Genesis and Mega-CD. Just like the original game, a dip switch setting in the arcade version allows operators to let players progress through the stages in a linear fashion ("arcade mode") or select individual stages ("street mode"), including the between level target practice stages. At the end of each stage, a boss must be killed in order to complete the stage. One shot is usually enough to kill most enemies. If the player does hit a townsfolk, the game will issue and admonishment like "Don't shoot innocent folks!". Lethal Enforcers 2 has five stages: "The Bank Robbery," "The Stage-Holdup," "Saloon Showdown," "The Train Robbery," and "The Hide-Out." During each stage, the player must shoot the armed outlaws without harming any innocent townsfolk or fellow lawmen. The game ends when all life units are gone, but continue play is available. Every time the player is shot or an innocent townsperson or lawmen is shot, one life unit will be lost. Life units are also awarded based on how many points the player scores while playing the game. In the arcade version, more can be purchased by inserting additional coins. At the beginning of the game, three to five life units are available. The object in the game is to shoot outlaws in order to eradicate crime from a stereotypical Old West town. Years later, Konami released Lethal Enforcers 3, the third game to sport the Lethal Enforcers name. The game was bundled along with the first Lethal Enforcers game as part the PlayStation compilation Lethal Enforcers I & II. Ports of the game were released for the Sega Mega Drive/Genesis and the Mega-CD. In contrast with the first game's modern law enforcement theme, Lethal Enforcers II takes place in the American Old West. Lethal Enforcers II: Gun Fighters (リーサルエンフォーサーズ2) (Lethal Enforcers II: The Western in Japan) is a 1994 arcade and prequel to the original Lethal Enforcers.
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