Because of course he does: He's Will Arnett. It helps that Will Arnett, as the Dragon Lord, makes an amusing villain. It's funnier than Borderlands 3, that's for sure. To its credit, and my surprise, Tiny Tina's Wonderlands actually does find fresh angles to come at a comedy about roleplaying. That made me wince, but I was smiling through the pain. Sometimes it's painfully accurate to the experience of tabletop RPGs, like when the players fixate on minor NPCs they've decided to distrust for arbitrary reasons while Tina fails to convince them to move on. She's the one who knows all the rules and how to most efficiently kill everything he's the one who cares about backstory and wants to solve every problem via seduction. They'll be familiar to anyone who has played D&D or games like it. The last one's especially baffling, since Monkey Island was pretty funny to begin with and redoing it with Guybrush Threepwood as a skeleton named Bones Three-Wood is substantially less funny.Įvery now and then a bit lands with startling precision, though, usually when your advisors-two fellow players voiced by Andy Samberg and Wanda Sykes-riff on roleplaying stereotypes. There are extended storylines that riff on the Smurfs, Don Quixote, and Monkey Island, among others. That's a Pokémon reference of course, but a lot of the trademark Borderlands reference-heavy humor in Tiny Tina's Wonderlands goes for targets that aren't RPGs. It's super cute, and full of side quests as well as random encounters that trigger combat arenas when you walk through the long grass. Rather than zooming across empty spaces in vehicles, between-lands are filled by a tilt-shifted top-down tabletop covered in dice, big-headed figurines, and spilled junk food. One last change worth noting is the overworld map. You can click on the right arrows fine, but have to click sort of near but not actually on the left arrows. Weirdly, the hotspot for the left arrow on every menu slider is slightly off. Like previous Borderlands games you'll want to push the FoV up and the look sensitivity down. Oddly, it didn't happen in multiplayer, but was a semi-regular occurrence when I played solo. Another message saying the connection was active would immediately follow, accompanied by a lurch. The only time it stuttered was when I'd get error messages saying my connection to Shift, the network you need to sign up to for multiplayer, was down. On my RTX 3080, Tiny Tina's Wonderlands ran at over 100 fps on the highest settings, though cutscenes are locked to 30 fps. After playing a lot of Pathfinder, the thought of having to galaxy-brain my way into overpowered class interactions ever again makes me feel ill. I mostly just stuck to reliable fungus powers, though. My spore warden multiclassed into spellshot, becoming a sporcerer. Instead, build diversity comes from multiclassing once you've hit higher levels, picking a second class to bolt on. While each class in the previous games had multiple skill trees, here they've only got one (though they do unlock a second active special, like the stabbomancer getting an option to turn invisible instead of throw a knife tornado). Same with armor, which mostly boosts your class abilities like relics do in the mainline Borderlands games, rather than providing any actual protection. They've got randomized stats, though nothing as wild as the guns. Your regular melee attack, still mapped to V for some reason, becomes a whack with whatever sword, axe, or stick you've picked up. Melee weapons are a new addition, but not a game-changing one. But the stabbomancer being able to throw a spinning melee weapon that becomes a blade tornado you can reposition around the battlefield? That's my current fave. The spellshot's class ability, being able to slot in two spells rather than one, seemed underwhelming, although when you get spells that drop ice meteors on skeletons-who take bonus frost damage because they don't have skin to keep them warm-it's almost worth it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |